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Game Design 1,2 (P) (4473, 4474) | |||
| Grade Range: | |
| 11–12 | |
| Prerequisites: | |
| Foundations in Information Technology 1,2 or Computer Science Discoveries 1,2 (Code.org); AP Computer Science Principles 1,2 | |
| Course duration: | |
| Two semesters | |
| Subject area in which graduation credit will be given: | |
| Practical Arts | |
| UC subject area satisfied: | |
| g - College Preparatory Elective | |
| Course Description: | |
| Game Design provides students with a comprehensive introduction to creating, designing, programming, and marketing a computer game. Students learn about the history of game design, game theory, trends in the industry, and opportunities for employment. They also learn how a combination of programming, graphics, and storytelling can make a game compelling and marketable and how to apply that approach to other industries. Through hands-on activities and interactive learning tools, students develop critical- thinking and problem-solving skills. | |
| State Course Code(s): | |
| 8141 - Intermediate Games and Simulation (Concentrator) | |
| Basic Texts and Teaching Guides: | |
| Rogers, Level Up!: The Guide to Great Video Game Design, John Wiley, 2010. Schell, The Art of Game Design: A Book of Lenses, Morgan Kaufmann, 2008. | |